FAQ

Digital Sound Factory Sound Sets at a Glance

 
Sound Set Style Mb
Presets
About the Sounds
Proteus Modules
Proteus 1 Pop Rock 4.4
128
Originated from the Emulator II Library
Proteus 2 Orchestral 8.2
128
Originated from the Emulator II Library
Proteus 3 World 4.1
128
Originated from the Emulator II Library
Vintage Keys Keys/Synths 13.5
256
Sampled using the Emulator III
Orbit Electronica 13.5
234
Recorded using various samplers including MPC/SP1200/ EIIIX
Planet Phatt Hip Hop 8.5
177
Recorded using various samplers including MPC/SP1200/ EIIIX
Proteus 2000 Purpose 105
1024
Samples compiled from the vast E-mu libraires
Mo' Phatt Hip Hop 84.5
512
Source content recorded for the Proteus sound module
Xtreme Lead-1 Electronica 64.8
512
16 mb of the samples are from Audity 2000 and 16 mb new
Planet Earth World 86.7
512
Source content recorded for the Planet Earth sound module
Virtuoso Orchestral Strings 32.2
128
Source content recorded for the Virtuoso sound module
Virtuoso Winds, Brass, & Perc. Brass/Winds 32.2
128
Source content recorded for the Virtuoso sound module
Vintage Pro Keys/Synths 85.6
512
Source content recorded for the Vintage Pro sound module
SP-1200 DJ's Tool Kit Hip Hop 22
346
Sample content from SP1200 library
 
Emax Collectors Edition
Brass & Woodwinds Brass/Winds 13.4
169
Samples recorded on Emulator II and Emax
Keyboards & Synths Keys/Synths 22.3
285
Samples recorded on Emulator II and Emax
Guitars & Basses Guitar/Bass 8.3
84
Samples recorded on Emulator II and Emax
Orchestral Orchestral 15.3
136
Samples recorded on Emulator II and Emax
World World 13.8
116
Samples recorded on Emulator II and Emax
Drums & Percussion Percussion 9.2
82
Samples recorded on Emulator II and Emax
 
ESi-32
Millenium Synths Synths 325
439
Original source synth content recorded for Extreme Lead-1
Synth Mania Synths 9
229
The original samples used in Morpheus
Dance Factory Synths 30.5
272
A collection of dance synths recorded to Esi-32
 
Emulator 4
Producer Series Composer General 40.8
110
Sound content designed for E4 expansion libraries
Producer Series Keyboards Keys 35.6
133
Sound content designed for E4 expansion libraries
Analogia Hip Hop 641
551
Sound content designed for E4 expansion libraries
Steinway Grand Piano Keys 208
18
Sound content designed for E4 expansion libraries
Old World Instruments World 288
487
Original source content recorded for Planet Earth
Platinum Phatt Hip Hop 704
912
Original source content recorded for Mo' Phatt
 
Classic Analog Keyboards
Mellotron Keys 146
42
Original source synth content recorded for Vintage Pro
Rhodes Electric Piano Keys 294
13
Original source synth content recorded for Vintage Pro
OB-Xa Synth 253
16
Original source synth content recorded for Vintage Pro
Prophet 600 Synth 128
17
Original source synth content recorded for Vintage Pro
Hohner Clavinet Keys 225
30
Original source synth content recorded for Vintage Pro
 
Sound Effects
Rail, Air, Guns SFX 15.5
42
Recorded in California
Out of Africa SFX 9.8
35
Recorded in Africa
Saint Thomas Effects SFX 44.2
41
Recorded in Saint Thomas Hall, Washington
Hollywood SFX Ambient SFX 92.6
63
From the collection of LA Sound Effects Producers
Hollywood SFX Animals SFX 69.6
77
From the collection of LA Sound Effects Producers
Hollywood SFX Miscellaneous SFX 72
106
From the collection of LA Sound Effects Producers
Hollywood SFX Science Fiction SFX 56.2
106
From the collection of LA Sound Effects Producers
Hollywood SFX Transportation SFX 49.8
97
From the collection of LA Sound Effects Producers
Hollywood SFX Water SFX 159
138
From the collection of LA Sound Effects Producers
How do I hear my new SoundFont sounds? The easiest way to hear a SoundFont bank if you have a Creative soundcard, is to open a sequencer, create a MIDI track, and load/attach a SoundFont to the application. If you don't have a Creative soundcard, most software samplers support SoundFont, and there are even free SoundFont players that will also allow you to play these sounds from within your sequencer. The various methods for loading your new SoundFont banks in different applications are described below. How do I load a SoundFont into a sampler/sound player? Emulator X/Proteus X Unzip the downloaded SoundFont file and copy to a folder
Drop the SoundFont file on to the Emulator X convertor
Open Emulator X/Proteus X and load the .exb file
Halion Unzip the downloaded SoundFont file and copy to a folder
Select the Browser
Navigate to the folder that contains the SoundFont bank or instrument you wish to load
Highlight the SoundFont and select Import
Select a the directory you wish to import the SoundFont
Kontakt 2 Unzip the downloaded SoundFont file and copy to a folder
In the Files window, navigate to the folder that contains the SoundFont bank or instrument you wish to load.
Highlight the SoundFont and select Import
Select a destination folder and press convert
Reason NN-XT Unzip the downloaded SoundFont file and copy to a folder
Start Reason and create an instance on NN-XT sampler
Use the button browse patch to load new sample/patch
Browse to the directory with unzipped samples and double click the samples/patch that you want to be loaded
Now you are inside of SoundFont file. Just double click "Presets"
Choose the preset/program you want to load and double click
The SoundFont is loaded
You may open NN-XT Remote Editor to get more control over sound
How do I load a SoundFont into my sequencer? Cubase (with Creative soundcard) Unzip the downloaded SoundFont file and copy to a folder
Add MIDI Track
Select Devices>Creative SoundFont Synth
Select Load Bank
Browse to the drive and folder location of the SoundFont bank you wish to load
Double click
Multiple SoundFont banks can be attached to the 128 MIDI bank locations
Close SoundFont Synth window
Select Out to Creative SoundFont Synth
Select sound preset with prg arrow
Sonar (with Creative soundcard) Unzip the downloaded SoundFont file and copy to a folder
Insert MIDI Track
Select Options>SoundFonts
Select Attach
Browse to the drive and folder location of the SoundFont bank you wish to load
Double click
Multiple SoundFont banks can be attached to the 128 MIDI bank locations
Close SoundFont Banks window
Select out to Creative SoundFont Synth
Select a SoundFont Channel - example CH1:SoundFont Device
Select the SoundFont bank you wish to use
Select the preset (sound) you wish to play
GarageBand Unzip the download SoundFont file and copy to a folder
Download SoundFont Synth from andydrabble.users.btopenworld.com
SoundFontSynth is limited in it's functionality until registered. It will only play notes in the range of C3-C4
Once registered the full range of notes can be played
SoundFont Synth is an Audio Unit plug-in designed to make the synthesis of natural instruments using SoundFont libraries available to GarageBand or any other Audio Unit compatible host
Copy the SoundFontSynth component file from the directory containing the readme file to Library/Audio/Plug-ins/Components
Start GarageBand and create a 'Software Instrument' track within your GarageBand project
Select the 'Track/Show Track Info' menu item to display the track info window and then select 'Details'
Select 'SoundFontSynth' from the 'Instrument Generator' pull down menu
Using the pencil button on the right of the Generator pull down, open up the Audio Unit editor
The SoundFont field will default to 'QuickTime Music Synthesizer'
Select a SoundFont bank using the 'Choose' button
Select an instrument from within the bank using the 'Instrument' pull down menu
Using an external keyboard or the GarageBand keyboard, play notes to hear the SoundFont
If you wish to register the SoundFontSynth, click on the 'Buy from Kagi' icon in the same directory as the readme - registration costs $15.00 US
Once you have received your registration key, enter the key in the 'Reg Key' field and press the 'Register button'
Where can I get additional free SoundFont playback applications? Vienna - A free standalone SF2 player for users with Creative soundcards.
SFZ Player - A free SF2 player to use within any VST host. Supports drag and drop. (PC only)
How can I take advantage of the MIDI real-time control modulators? MIDI continuous controllers are assigned in the SoundFont programming. Similar to the way the modulation wheel and pitch wheel change parameters, MIDI continuous controllers are assigned to modulate the sound. The controllers can either be sent to the SoundFont via hardware or software. MIDI CC21 – Filter Frequency
MIDI CC22 – Filter Resonance
MIDI CC23 – Increase Attack and Release
MIDI CC24 – Effects Send